"Look alive, Corporal! Colossal life form inbound. Prepare for heavy aerial assault. You are advised to converge fire on its central eye. Hang in there..."
-- Commander T. Sharp, Chronicles of B-Sector
Good afternoon citizens of Baltarus!
Another update just dropped, focusing on improved air vehicle AI, vastly increasing their viability. Work continues on AI at full-pace, as well as on the Sol structures, which we hope to release soon.
We also expanded the team to allow for greater development quality, pace and breadth.
What you can expect short-term from this is a new game mode coming in the next few updates, so stay tuned.
Lastly and most importantly, a new introductory mission has been added to help portray our vision for Silica 1.0, providing players a warm welcome into the world of Silica. This mission is possible to play cooperatively in multiplayer as well, and we encourage you to do so.
Thank you again for your support and welcome to those of you who just stumbled across the game. We truly do hope you have a wonderful weekend.
See you on Baltarus!
Silica V0.8.83:
Gameplay:
Added: Introduction Mission to main menu
Fixed: FPS view waypoint no longer fades out as much when looking directly at it
Added: Rifle reload sound
Multiplayer:
Added: Vehicles that are claimed can no longer be claimed by other players
Improved: Network security, dropping packets from unknown sources or packets that are too large
AI:
Fixed: Air vehicle AI would ram into target
Improved: Aircraft flight behavior
Controls:
Fixed: Input miss issue when mouse held down