Dear Silica community,
As you can see, Dram is delivering on the promises he made when he released the roadmap, and another update is here! It mainly focuses on balancing various unit attributes but also introduces a new vehicle and visual effects. See the full changelog below.
Additionally, Silica will be part of the Spring Sale starting tomorrow with a 20% discount.
As usual, please let us know what you think on our social channels and Discord. If you enjoy our game, consider giving us a review.
We look forward to seeing you in Baltarus!
Full changelog:
Added: Amplification of hit sounds for small arms when hitting enemy
Added: Flak Truck vehicle
Added: Flak Truck to Light Vehicle Factory
Fixed: Tech glitch could occur when the client request had a problem on the server side but still informed client that it started
Fixed: Hive Spire construction site had components it was not meant to, causing a plethora of issues
Fixed: Alien chat window not showing messages
Fixed: Ambient life ignores air units if they cannot be attacked
Improved: Ambient life ignores structures and harvesting units
Changed: Dragonfly projectile appearance
Changed: Dragonfly projectile range from 560m to 400m
Changed: Scorpion now fires acid ball projectiles
Changed: Impaler now fires electric bolts
Changed: Railgun Tank cost from 2800 to 4000
Changed: Goliath health from 30000 to 40000
Changed: Colossus projectile range from 500m to 700m
Changed: Colossus speed from 8m/s to 12m/s
Changed: Impaler projectile range from 1400m to 600m
Changed: Impaler projectile flight
Changed: Renamed Impaler to Shocker
Changed: Defiler projectile range from 800m to 600m
Changed: Railgun Tank projectile range from 22500m to 3000m
Changed: Railgun Tank projectile damage from 16000 to 12000
Changed: Fighter rocket range from 1500m to 750m
Changed: Gunship rocket range from 1500m to 1000m
Changed: AA Turret rocket range from 1500m to 1000m
Changed: Heavy Armored Car projectile range from 6000m to 2000m
Changed: Hover Tank projectile range from 7500m to 2500m
Changed: Light Armored Car projectile range from 5000m to 2500m
Changed: Heavy Turret accuracy increased
Changed: Medium Turret accuracy increased