Dear Silica Community,
Last week, we shared our development roadmap for this year. If you missed it, you can find it here. Today, an update for version 0.8.23 landed on Steam, introducing several balancing changes and finally bringing the long-awaited Hover Bike for faster transportation of human infantry units.
Don't forget to give us feedback on our social media or support the development by purchasing our merchandise.
And, as always,
See you on Baltarus!
Full changelog:
Added: Support for projectile raycast radius
Added: Support for projectiles to ignore impact and/or damage based on hit object type
Added: Railgun Tank projectile ricochet effects Added: Skipping of navigation mesh updating
Added: IK to human characters (face watches view direction, feet and hands for vehicles)
Added: Support for characters in vehicles but visible and hittable
Added: Support for character weapons to be mounted on vehicles when visible
Added: Driver animation setup for Hover Bike
Added: Hover Bikes spawned in the Barracks for FPS players, with timeout
Added: Hover Bike deleted when unclaimed for more than 15s
Fixed: UI elements blocking out some particle effects
Fixed: Collision damage from vehicles could destroy construction sites easily
Fixed: Boarded units were not destroyed when the vehicle was destroyed
Fixed: Long AI navigation mesh update after large matches in Strategy
Changed: Railgun Tank projectile may now ricochet and deal less damage
Changed: Pulse Truck projectile ignores friendly fire for AI
Changed: Colossus projectile range from 1800m to 500m
Changed: Colossus eye weak point multiplier from 10 to 5
Changed: Pulse Tank projectile speed from 50 to 75
Changed: Pulse Tank projectile raycast now evaluates the whole radius not just point
Changed: Crab damage reduction from 10 to 5 Changed: Impaler damage reduction from 10 to 5
Changed: Hunter damage reduction from 15 to 10
Changed: Hunter health increase from 3000 to 6000
Changed: Enabled Incremental Garbage Collection
Changed: Increased graphical UploadBufferSize from 16 to 512
Improved: RTS camera may now go up to 300m (was 200m)
Improved: RTS camera adjusts pitch better zooming in
Improved: NavmeshRecalculator now lightweight and merges several requests together