Dear Silica Community,
Today, we're rolling out update 0.8.14, where Dram has concentrated on several gameplay balancing changes. These changes cover for example unit health and costs, projectile damage, or build times. You can find the detailed changelog below for a comprehensive overview.
Another important addition is a feature that hides distant objects (from 3 km and beyond), designed to boost performance on larger maps, especially in the late game.
Let us know your thoughts on these changes via our social media and Discord. As always,
See you on Baltarus!
Full changelog:
MAJOR:
Added: Distant objects hidden (max 3km) to save performance on large maps
Fixed: Shots sometimes could pass through units such as the Colossus
Fixed: When giving orders to a unit close to its location, the order could sometimes fail
Fixed: Creature melee attacks did not activate objects on the damage grid, making them sometimes ignore attacking
Improved: AI target leading inaccuracy based on skill level, distance and how long the target is in sight
MINOR:
Fixed: Pressing space to go to event in Commander mode still worked while chat was active
COSMETIC:
Added: Glow smoke effect to Behemoth/Bio Hive shots
Improved: Alien view better highlights shape of surface for better vision
Changed: Rifle sights center dot size to smaller
Changed: Dragonfly fire sound to be a bit more beefy
Changed: Behemoth visual appearance adding a small hive to the front
BALANCING:
Changed: Commando cap value from 5 to 8
Changed: Heavy cap value from 4 to 5
Changed: Marksman cap value from 3 to 6
Changed: Wasp cost from 180 to 200
Changed: Wasp minimum tech tier from 1 to 2
Changed: Human players respawn as Riflemen when those are available
Changed: Dragonfly projectile speed from 200 to 800
Changed: Dragonfly projectile lifespan from 7s to 0.7s (1400m to 560m)
Changed: Dragonfly fire time from 0.15s to 0.2s
Changed: Dragonfly health from 400 to 300
Changed: Commando cost from 500 to 360
Changed: Commando build time from 90s to 40s
Changed: Commando muzzle spread from 0.3deg to 0.15deg
Changed: Heavy cost from 200 to 180
Changed: Marksman cost from 300 to 120
Changed: Marksman build time from 60s to 30s
Changed: Rifleman cost from 100 to 60
Changed: Rifleman Build time from 20s to 15s
Changed: Rifleman muzzle spread from 0.3deg to 0.15deg
Changed: Scout cost from 50 to 30
Changed: Scout muzzle spread from 0.65deg to 0.3deg
Changed: Heavy Armored Car cost from 1200 to 1100
Changed: Heavy Armored Car build time from 95s to 90s
Changed: Heavy Armored Car speed from 11m/s to 13m/s
Changed: Heavy Quad build time from 70s to 50s
Changed: Heavy Quad Car speed from 15m/s to 20m/s
Changed: Heavy Quad muzzle spread from 1deg to 0.7deg
Changed: Hover Tank cost from 2000 to 1800
Changed: Hover Tank build time from 140s to 110s
Changed: Light Armored Car build time from 95s to 60s
Changed: Light Armored Car speed from 13m/s to 16m/s
Changed: Light Quad build time from 50s to 35s
Changed: Light Quad muzzle spread from 0.7deg to 0.4deg
Changed: Pulse Tank cost from 2400 to 1800
Changed: Pulse Tank speed from 10m/s to 13m/s
Changed: Railgun Tank cost from 2600 to 2800
Changed: Hive Spire health from 10000 to 5000
Changed: Thorn Spire health from 10000 to 5000
Changed: Node health from 2000 to 500
Changed: Heavy Turret health from 16000 to 12000
Changed: Heavy Turret muzzle spread from 0.5deg to 0.35deg
Changed: Turret muzzle spread from 0.2deg to 0.15deg
Changed: Bomber health from 16000 to 24000
Changed: Harvester turret muzzle spread from 1.5deg to 1deg
Changed: Hover Tank MG pitch down range increased from 5deg to 10deg
Changed: Heavy Armored Car MG pitch down range increased from 5deg to 10deg
Changed: Firebug health from 6000 to 9000
Changed: Behemoth projectile is more accurate
Changed: Bio Hive projectile is more accurate
Changed: Bio Hive projectile damage from 100 to 150
Changed: Rifleman projectile damage from 65 to 45
Changed: Scout projectile damage from 35 to 27
Changed: Firebug fire copy instigator velocity from 75% to 33%
Changed: Impaler projectile copy instigator velocity from 100% to 50%
Changed: Crab/Horned Crab speed from 12 to 18
Changed: Crab/Horned Crab manoeuvrability increased
Changed: Hunter speed from 22.5 to 25
Changed: Hunter manoeuvrability increased and movement improved
Changed: Hunter weak point damage multiplier from 2 to 3
Changed: Impaler speed from 12 to 16
Changed: Impaler manoeuvrability increased
Changed: Heavy Quad MG muzzle spread from 0.7deg 0.4deg
Changed: Behemoth weak point damage multiplier from 2.5 to 3
Changed: Scorpion weak point damage multiplier from 2.5 to 4
Changed: Goliath health from 70000 to 30000
Changed: Goliath armor deflection increased
Changed: Wasp health from 400 to 300
Changed: Wasp armor damage reduction from 20 to 5
Changed: Outpost health from 50000 to 30000
Changed: Removed machineguns from Outpost