Hey everyone,
A brand-new update has just landed in Baltarus, and it brings some exciting changes!
Our main beat with this update is the brand-new UI changes!
This update will make the interface visually appealing and more intuitive providing a better experience while fighting for resources on Baltarus or exploring a new map!
Massive shoutout to Aleksander "Koji" Karlov for his incredible work! GG, Koji! ❤️
🌍 Introducing Black Isle!
One of the biggest highlights of this update is the addition of Black Isle, a brand-new battlefield on Centaurus. Prepare for intense combat as you explore its rugged terrain and uncover new strategic possibilities.
Upgrade to unity 6.
We’ve upgraded to Unity 6 for better performance, so now when you miss a shot, you can’t blame lag! (Don’t worry, you can still blame your teammates. That’s tradition.)
Zoom for vehicles.
You asked, we delivered! Vehicle zooming is finally here! Now you can sit back in your tank, take aim, and pick off those pesky aliens from across the map. Tactical camping has never been this satisfying.
Finally, we implemented a few other quality of life changes:
🚀 New Features & Enhancements
Save/Load System (Work-in-Progress) – We’re rolling out an early version of save/load functionality—let us know your thoughts!
Improved Alien Node placement
Structure repair (active and passive)
Structures placement displaying the range
Human ability to build restricted to the area around the HQ
Halved construction time and faster respawns.
Map Tweaks – Resource locations and starting positions have been reshuffled across most maps for a fresh strategic experience.
Tech Level Expansion – Tech levels now go from 4 to 8, unlocking new layers of depth in your battles.
Silica V0.8.138:
Gameplay:
Added: Initial version of structure repair (passive and active, WIP)
Added: Camera panning to RTS mode via holding RMB (WIP)
Added: Black Isle map
Added: Vehicle zooming
Fixed: Rifleman wasn't constructible in Siege
Fixed: Sandbox set Gamemaster Team to proper faction team when using Direct Control
Fixed: Sandbox was missing some units
Improved: Sun intensity reduced when looking towards the sun
Improved: Alien node placement overhauled, allowing placing in explored areas and placing even if previous is incomplete
Improved: Spawn as any unlocked infantry if you have it researched in Strategy
Improved: Smooth camera transition between getting in/out of vehicles
Improved: Smooth camera transition between switching to/from direct control in RTS mode
Improved: Vision mode is retained when entering/exiting vehicle
Improved: Camera RMB panning in Commander view
AI:
Fixed: AI ranged weapon targeting sometimes failed, refusing to fire
UI:
Changed: Alien FPS and RTS UI entirely overhauled
Changed: Sol FPS and RTS UI entirely overhauled
Changed: Centauri FPS and RTS UI entirely overhauled
Changed: Direct control post-process effects fade away over 2s
Changed: Improved respawn menu visuals
Improved: Direct control post-process effects
Improved: UI is hidden on death
Improved: RTS Harvester/Shrimp indicator now also shows total number
Improved: FPS target/waypoint indicators
Added: UI tooltips to control groups, selected units and repair
Added: Staging and End screens for Sandbox
Added: Repairing indicator to structure outlines
Added: Maximum placement range display to all structures
Added: Blur effects for some UI elements
Technical:
Changed: Upgraded to Unity 6
Changed: Default memory budget sizes to prevent clurred out textures
Added: Save/load system for singleplayer (very WIP!)
Fixed: Special UI not showing on first select in Sandbox
Fixed: Projectile hit detection sometimes failed on characters or aliens
Fixed: Sync Sandbox Gamestate on player connect
Fixed: Decals were not shown on terrain in Monument Valley
Fixed: On character death in vehicle, hands were up
Fixed: Player characters are no longer thrown out of destroyed vehicles
Fixed: Aliens sometimes slid across the ground after death
Fixed: Players sometimes spawned under terrain in Sandbox
Improved: Infantry death view is from head bone
Multiplayer:
Changed: Show '-' instead of '999' when ping cannot be gotten for servers
Changed: Strategy game mode FPS respawn time from 10s to 5s
Balancing:
Changed: All unit and structure construction times reduced by half
Changed: Alien technology upgrade times set to same as human
Changed: Infantry unit cap reduced from 100 to 50
Changed: Infantry unit cap costs changed from range of 1-8 to range of 1-2
Changed: Alien Node build time from 5s to 10s
Changed: All human structures (except for HQ and Outpost) maximum build range to 500m from HQ
Changed: HQ maximum build range to 1.5km from another HQ
Changed: Outpost max build range to 1km from HQ
Changed: Tech levels changed from 4 to 8 for all factions
Changed: Can no longer place structures near enemy structures
Changed: Heavy Armored Car turret pitch up max from 50deg to 30deg
Changed: Railgun Tank turret pitch up max from 30deg to 20deg
Changed: Headquarters cost from 4500 to 7000
Improved: Great Erg starting positions and resource locations
Improved: Badlands starting positions and resource locations
Improved: Rift Basin starting positions and resource locations
Improved: Monument Valley starting positions and resource locations
Visual:
Fixed: Monument Valley texture holes
Fixed: Construction effect light intensity and slowly moving in world
Fixed: The Maw gas cloud obscured Commander view too much
⚠️ AI Collision Avoidance – Still in the Works
We’re making progress on AI collision avoidance, but it’s not quite ready for prime time yet. Stay tuned for future improvements!
We’d love for you to jump in, test things out, and share your feedback. Let us know if you encounter any issues—your input helps shape the game!
See you on the battlefield!