Dear Silica Community,
A new hotfix update focusing on performance has just arrived. We're continuously improving Silica, and fixing the reported issues raised by you. We also added a couple of quality of life improvements such as increased server capacity and server filtering.
Here's a list of all fixes and changes:
Added: Filtering to server list
Added: Match time to server entries
Added: Indication of Commanders in the Scoreboard
Fixed: Chat window showed only last message after 20 messages
Fixed: Cancelling unit in production was not synched
Fixed: Cancelling unit in production did not return resources
Fixed: Not all cheats disabled on map change
Fixed: Health could go below zero from client damage
Fixed: Client cannot join full server
Fixed: Harvester did not use Harvester UI subset
Fixed: Performance regression over time in Infantry FPS mode
Fixed: Memory leak caused by instancing materials on every infantry spawn
Changed: Default FPS cap was set to unlimited, resulting in high FPS in main menu
Changed: Increased max player count to 36 in Strategy (shows warning)
Please note that kicking of players using Scoreboard in MP was added but not yet working.
Now that update 0.7.5 is out, and having addressed the performance issues, the top priority right now are the Harvesters which are currently being worked on.
So keep your eyes peeled for the next update which should be coming out soon.
Until then, see you on Baltarus!