Dear Silica community,
Today's update brings the remaining 2 alien air units to the Arena game mode, which means you can now test the complete squadron.
We've also added controller support for all units, an improved free-fly camera, and basic alien air AI. If you want to see the whole list of fixes and changes, check out the full changelog below.
We look forward to hearing your thoughts on the 2 new air units, we hope you enjoy them!
See you in the skies of Baltarus!
Added: Alien air units (Firebug/Defiler)
Added: Controller support for all units and free-fly camera (enabled in Options)
Added: Depth of field for free-fly camera (LMB to focus at middle of screen position)
Added: Free-fly camera movement smoothing (set up in Options)
Added: Basic alien air AI
Changed: Aliens are no longer slowed by damage with the exception of Prospector mode
Changed: Rockets of Fighter aircraft are now small and guided
Changed: Gunship rockets are now smaller and for anti ground use
Changed: Heavy Armored Car built via Light Vehicle Factory
Changed: Heavy Quad built at tech 0
Changed: Light Armored Car built at tech 1
Improved: Rocket Truck rocket trails
Fixed: Dragonfly shooting downward when flying forward
Fixed: Colossus eye flash lagging behind
Fixed: Aircraft particle FX could flicker at lower FPS
Fixed: Soldier AI agent creating a new array of Vector3 per move order, causing unnecessary allocations
Fixed: Spawned soldiers not falling by default
Fixed: Rocket trails disappearing on impact