Dear Silica Community,
We published a new minor update focusing on some performance issues and changes regarding the human factions as well as the aliens. We will keep trying to push out weekly updates focusing on performance optimizations and other bug fixes that we are aware of, or issues that will be raised by our community. For now, here's a detailed list of changes with update 0.7.11:
Improved: Performance related to infantry setting their collider size per frame
Improved: Performance related to detection and targeting system
Improved: Performance with construction effect bounds recalculation
Improved: Construction placement is now yellow if units are obstructing the construction area
Changed: Harvester bucket wheel damage to buildings is now 1/10 of previous damage
Changed: Buildings can no longer be built around claimed Bunkers
Changed: Alien Node structure may be built from the beginning
Changed: Alien Node costs 50 instead of 100 now
Changed: Alien Node takes 6s to build instead of 10s
Fixed: Rockets can no longer target friendly units
See you on Baltarus!